Role-play as a Heritage Practice

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A01=Michal Mochocki
Alun Munslow
authenticity in historical role-play
Author_Michal Mochocki
Authorised Heritage Discourse
Battle Reenactments
Category=GLZ
Category=JNT
Category=JNU
Character Role Play
Coloniser Administrations
cultural memory
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Experiential Affordances
Game Mechanics
game studies
Heritage Authenticity
Heritage Practices
Heritage Studies
Historical fiction
Historical Reenactment
Hobbyist historical reenactment
immersive engagement
LARP
Live Action Role Playing
Live-action role-play
Macro Phase
Nic Craith
Nordic Larp
participatory heritage
performance studies
Player's engagement
Role Playing Game Studies
SEM
SEV Experience
Tabletop role-playing games
transmedia storytelling
Transmedia Storyworld
Vice Versa
Video Game Involvements
Virtual Heritage
Virtual Heritage Environment

Product details

  • ISBN 9780367673499
  • Weight: 480g
  • Dimensions: 156 x 234mm
  • Publication Date: 26 Sep 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.

Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity.

Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Michał Mochocki, PhD, works as Assistant Professor at Kazimierz Wielki University in Bydgoszcz, Poland. His research interests focus on non-digital and digital role-playing games, which he approaches from the angles of narratology and heritage studies. In addition to academic research, his knowledge of historical role-enactments comes from first-hand experience as reenactor, educator, RPG writer and designer. He is a member of Games Research Association of Poland, Digital Game Research Assocation, and International Game Developers Association.

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