Role-Playing Game Studies

Regular price €67.99
Aaron Trammell
Alexandra To
Amanda Brown
Andreas Lieberoth
Ars Magica
Ashley ML Brown
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Category=JBCT
Category=UDX
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Computer RPG
David Jara
David Kirschner
David Meldman
David W. Simkins
Douglas Schules
Dragon Age
Dungeons and Dragons
Edward Castronova
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eq_computing
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ERP
Esther MacCallum-Stewart
Evan Torner
Eve
Eve Online
Fictional Game World
Final Fantasy VII
game studies
Gen Con
Geoff Kaufman
Ian Sturrock
immersive simulation
interdisciplinary RPG research
Isaac Knowles
J. Patrick Williams
J. Tuomas Harviainen
Jaakko Stenros
Jessica Hammer
Jon Peterson
Jonathan Walton
Jonne Arjoranta
Jose P. Zagal
Karen Schrier
LARP
Live Action Role Play
Live Action Role Playing
ludology
Mark Chen
Martin Picard
Michael Hitchens
MMORPG
Moyra Turkington
narrative agency
Nicholas Mizer
Nordic Larpers
Online RPGs
participatory culture
performance studies
Pretense Play
Rafael Bienia
Riley Leary
RMT
Role Playing Experience
roleplaying games
RPG
RPG Design
RPG Fan
RPG Form
RPG Play
RPG Study
Sarah Hoover
Sarah Lynne Bowman
Simon Brind
Staffan Bjork
subcultural analysis
tabletop
Tabletop Role Players
transmedia storytelling
TSR
Vice Versa
videogames
William J. White
Yaraslau I. Kot

Product details

  • ISBN 9780815369202
  • Weight: 816g
  • Dimensions: 178 x 254mm
  • Publication Date: 18 Apr 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Sebastian Deterding is a Reader at the Digital Creativity Labs at the University of York (York, UK). He has been an RPG player and designer for more than 20 years and has published ethnographic portraits of the German pen-and-paper RPG subculture. He is founder and organizer of the Gamification Research Network and co-editor of The Gameful World (MIT Press, 2015), a book about the ludification of culture. He holds a PhD in media studies from Hamburg University. See also: http://codingconduct.cc/.

José P. Zagal is an Associate Professor with the University of Utah’s Entertainment Arts & Engineering program. He wrote Ludoliteracy (2010) and edited The Videogame Ethics Reader (2012). In 2016, he was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) for his contributions to the field of game research. He also serves as the Editor-In-Chief of DiGRA’s flagship journal Transactions of the Digital Games Research Association (ToDiGRA). He received his PhD in computer science from Georgia Institute of Technology in 2008. See also: http://www.eng.utah.edu/~zagal/.