Routledge Handbook of Esports

Regular price €63.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
applied sport psychology
Category=JBCT
Category=JHBS
Category=SCBM
Category=SXE
competitive gaming research
digital sport studies
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
forthcoming
higher education curriculum
interactive media analysis
interdisciplinary esports research guide
virtual team dynamics

Product details

  • ISBN 9781032531533
  • Weight: 1410g
  • Dimensions: 174 x 246mm
  • Publication Date: 22 Jun 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today.

Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources.

Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Senior Editor

Seth E. Jenny is Associate Professor teaching esports courses within the Department of Exercise Science at Slippery Rock University of Pennsylvania (SRU), USA. He serves as a founding board member of the Esports Research Network, Associate Editor of the Journal of Electronic Gaming and Esports and the International Journal of Esports, and faculty advisor to the SRU Esports Club. X: @DrSethJenny Website: www.sethjenny.com

Associate Editors

Nicolas Besombes is Associate Professor with the Sports Faculty of Université Paris Cité, France. He is a founding board member of the Esports Research Network, founding member of the French Speaking Association for Esports Research and Studies, and is the former Vice President of France Esports.

Tom Brock is Senior Lecturer in the Department of Sociology at Manchester Metropolitan University, UK. He is the Reviews Editor for Journal of Consumer Culture and sits on the editorial boards of Journal of Gaming and Virtual Worlds, Journal of Electronic Gaming and Esports, International Journal of Esports, and Critical Gambling Studies.

Amanda C. Cote is Associate Professor and Director of the Serious Games Certificate in the Department of Media and Information at Michigan State University, USA. Her research focusses on gender, identity and representation, game development and labor, and collegiate esports.

Tobias M. Scholz is Associate Professor for Esports at the University of Agder, Norway. He serves as the founding chair of the Esports Research Network, he co-wrote an invited esports report for the European Parliament, and is co-editor of the book series eSports Yearbook.