Routledge Handbook of Sound Design

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acoustic ecology
auditory perception
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Category=ATFX
Category=AVL
Category=AVX
Category=UYU
cognitive metaphors in sound design
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modular synthesis
sonic branding
sonic interaction
spatial audio

Product details

  • ISBN 9781032351575
  • Weight: 690g
  • Dimensions: 174 x 246mm
  • Publication Date: 30 Jan 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields.

Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information.

Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.

Chapter 1 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.

Michael Filimowicz is an award-winning AI artist and University Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His Pixelphonics research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions and simulations.