Serious Games in Personalized Learning

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A01=James R. Casey
A01=Scott M. Martin
A01=Stephanie Kane
adaptive learning systems
AI Engine
artificial intelligence in education research
Author_James R. Casey
Author_Scott M. Martin
Author_Stephanie Kane
Board Games
Category=JNM
Category=JNP
Category=JNQ
Category=JNU
Cloud Server
cognitive assessment tools
Commercial Game Engines
Declarative Memory
digital pedagogy strategies
Edge Chips
educational technology
Entertainment Games
Episodic Inputs
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Build
Game Developers
Game Engine
Game Fun
GPU Chip
human performance analysis
instructional design theory
KAS
Knowledge Acquisition
Learning Game Design
Learning Games
Physics Engine
PLM
Post-secondary Education
Prince William County
Super Mario Brothers
SVM
Working Memory
Young Men

Product details

  • ISBN 9780367483968
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 13 Jul 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Scott M. Martin is an inventor, educator, entrepreneur, and author. He is Associate Professor of Computer Game Design and previously founded and directed the Virginia Serious Game Institute (VSGI) and the Computer Game Design Programs at George Mason University in Fairfax, Virginia, U.S.A. Dr. Martin earned undergraduate and graduate degrees from Johns Hopkins University and his doctorate degree from the University of Maryland, College Park.

James R. Casey is Interim Director of the Virginia Serious Game Institute (VSGI) and Assistant Professor of Computer Game Design at George Mason University, U.S.A.

Stephanie Kane is Research Coordinator for the VSGI and is currently earning her master of arts degree in computer game design at George Mason University, U.S.A.

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