Serious Games in Personalized Learning | Agenda Bookshop Skip to content
A01=James R. Casey
A01=Scott M. Martin
A01=Stephanie Kane
Age Group_Uncategorized
Age Group_Uncategorized
AI Engine
Author_James R. Casey
Author_Scott M. Martin
Author_Stephanie Kane
automatic-update
Board Games
Category1=Non-Fiction
Category=JNM
Category=JNP
Category=JNQ
Category=JNU
Cloud Server
Commercial Game Engines
COP=United Kingdom
Declarative Memory
Delivery_Delivery within 10-20 working days
Edge Chips
Entertainment Games
Episodic Inputs
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Game Build
Game Developers
Game Engine
Game Fun
GPU Chip
KAS
Knowledge Acquisition
Language_English
Learning Game Design
Learning Games
PA=Available
Physics Engine
PLM
Post-secondary Education
Price_€20 to €50
Prince William County
PS=Active
softlaunch
Super Mario Brothers
SVM
Working Memory
Young Men

Serious Games in Personalized Learning

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

See more
€47.99
A01=James R. CaseyA01=Scott M. MartinA01=Stephanie KaneAge Group_UncategorizedAI EngineAuthor_James R. CaseyAuthor_Scott M. MartinAuthor_Stephanie Kaneautomatic-updateBoard GamesCategory1=Non-FictionCategory=JNMCategory=JNPCategory=JNQCategory=JNUCloud ServerCommercial Game EnginesCOP=United KingdomDeclarative MemoryDelivery_Delivery within 10-20 working daysEdge ChipsEntertainment GamesEpisodic Inputseq_isMigrated=2eq_non-fictioneq_society-politicsGame BuildGame DevelopersGame EngineGame FunGPU ChipKASKnowledge AcquisitionLanguage_EnglishLearning Game DesignLearning GamesPA=AvailablePhysics EnginePLMPost-secondary EducationPrice_€20 to €50Prince William CountyPS=ActivesoftlaunchSuper Mario BrothersSVMWorking MemoryYoung Men
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 440g
  • Dimensions: 152 x 229mm
  • Publication Date: 13 Jul 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Language: English
  • ISBN13: 9780367487508

About James R. CaseyScott M. MartinStephanie Kane

Scott M. Martin is an inventor, educator, entrepreneur, and author. He is Associate Professor of Computer Game Design and previously founded and directed the Virginia Serious Game Institute (VSGI) and the Computer Game Design Programs at George Mason University in Fairfax, Virginia, U.S.A. Dr. Martin earned undergraduate and graduate degrees from Johns Hopkins University and his doctorate degree from the University of Maryland, College Park.

James R. Casey is Interim Director of the Virginia Serious Game Institute (VSGI) and Assistant Professor of Computer Game Design at George Mason University, U.S.A.

Stephanie Kane is Research Coordinator for the VSGI and is currently earning her master of arts degree in computer game design at George Mason University, U.S.A.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept