Serious Play

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Australian Curriculum Assessment
Category=JNV
Catherine Beavis
classroom game integration
Classroom Positions
collaborative learning strategies
curriculum innovation methods
Deep Disciplinary Knowledge
deep learning
digital game pedagogy in schools
Digital Gameplay
Digital Games
digital identity formation
digital literacy
Diverse Educational Contexts
educational technology research
Emergent Literacy Practice
Energy Source
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eq_society-politics
Formal Curriculum Requirements
Game Making
game-based pedagogies
Games Based Learning Research
games in education
Impassioned Learning
Industry District
Jason Zagami
Joanne O'Mara
Joanne O’Mara
Kynan Robinson
Lego Land
Leonie Rowan
literacy development
Michael Dezuanni
Minecraft Players
Minecraft Server
Minecraft World
MIT Medium Lab
multimodal literacy practices
Nanyang Technological University
Play Project
Post Script
Roberta Thompson
Sandbox Game
Sandy Muspratt
Sarah Prestridge
Serious Play
situated practice
sociocultural perspectives
Xbox Kinect
Xbox Kinect Games

Product details

  • ISBN 9781138689411
  • Weight: 340g
  • Dimensions: 152 x 229mm
  • Publication Date: 12 May 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Catherine Beavis is Professor of Education in the Faculty of Education and the Arts at Deakin University, Australia, and program leader for the Curriculum, Assessment, Pedagogy and Digital Learning program in REDI - Research for Educational Impact: Deakin University's Strategic Research Centre for research in Education. Michael Dezuanni is Associate Professor in the Creative Industries Faculty at Queensland University of Technology, Australia. Joanne O’Mara is Associate Professor of Education in the Faculty of Arts and Education at Deakin University, Australia.