Sexuality in Role-Playing Games

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A01=Ashley ML Brown
Abductive Research Strategy
adult content analysis
Author_Ashley ML Brown
Carnal Pleasure
Category=JBCC1
Category=JBCT
Category=JBFW
Category=JBSF2
Category=JHB
Category=JHBS
Category=JHM
Category=NH
Diegetic Frame
Elder Scrolls Online
Endogenous Rules
Entertainment Software Review Board
eq_bestseller
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
erotic
Erotic Content
Erotic Role Play
Erotic Role Playing
erotic role-play in games
Ethical Subject Constitution
ethnographic research
Exogenous Rules
Game Masters
game studies
Game Texts
Game's Developers
Game’s Developers
Grand Theft Auto
Guild's Forums
Guild’s Forums
media studies
MMO
MMORPG Player
multiplayer
multiplayer communities
Non-normative Sexuality
Party Games
play
player identity exploration
Primary Research Question
Primary Social Framework
Role Play Sessions
Role Playing Communities
sociology
tabletop
tabletop gaming culture
Tabletop Role Players
video games
Young Man

Product details

  • ISBN 9781138812550
  • Weight: 362g
  • Dimensions: 152 x 229mm
  • Publication Date: 11 Mar 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

Ashley ML Brown is a lecturer in digital games theory and design at Brunel University, London. She completed her PhD at the University of Manchester in sociology in autumn 2013. She volunteers as secretary for the Digital Games Research Association (DiGRA), and is a founding member of the recently created UK chapter of DiGRA.

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