Signs and Wonders: A Wargame

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1640s
17th Century
28mm
A01=Frederick Silburn-Slater
A12=David Needham
A12=Jon Hodgson
action
adventure
Author_David Needham
Author_Frederick Silburn-Slater
Author_Jon Hodgson
British Civil Wars
campaign
Category=FMH
Category=NHWR3
Category=WDHW
Cavaliers
Charles I
competitive
core rulebook
Cromwell
d10
English Civil War
eq_bestseller
eq_fantasy
eq_fiction
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fae
Faeries
fairy
fantasy
Folk Horror
folklore
forthcoming
historical
King
miniature
monster
muskets
mystics
myth
occult
Parliament
pike and shot
Roundheads
rules
ruleset
Seelie
skirmish
supernatural
swords
tabletop
undead
Unseelie
vs
war games
warband
Wargame

Product details

  • ISBN 9781472870636
  • Dimensions: 190 x 242mm
  • Publication Date: 22 Oct 2026
  • Publisher: Bloomsbury Publishing PLC
  • Publication City/Country: GB
  • Product Form: Hardback
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A skirmish wargame merging the battles of the English Civil War with the magic of British folklore.

When brother strove with brother, and Kynge with Parleyment; the dread Fae Queen, with all her court, on merrie progress went.
As the dead of Edgehill rotted, All Hallows’ Day did break; and forth there rode a wond’rous host, the Greene Weald in its wake.


Centuries ago, a desperate king pledged himself to the Fae Queen, swearing to unite the Mortal and Fae realms. As memory faded into history and then into myth, this oath was forgotten. Until All Hallows’ Eve, 1642, that is, when, into the chaos of a land at war, the Fae returned. Civil war still rages between the King and his Parliament, while the Fae Queen, in pursuit of her own inscrutable agenda, lends aid to Royalist and Roundhead alike. Already scarred by siege and battle, the land is further twisted by the Green Weald – a swathe of riotous nature that spreads as the realms grow closer – and rumours tell of the dead rallying to the banners of an ancient king…

Signs and Wonders is a skirmish wargame of dark fantasy set during the English Civil War. Simple D10-based mechanics and a detailed campaign system follows small bands of soldiers through the trials of battle and the perils of the Green Weald. Balance faction loyalties, troop options, and a bestiary of Fae creatures to build unique forces and craft tales of terrible wonder.

Having achieved his MA in the History of Art with a research project on medieval imagery in commemoration of the Great War, Freddy Silburn-Slater now earns a living as a copywriter, specialising in tabletop gaming and historical subjects. He lives with his wife in rural Suffolk.

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