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Slam Dunk, Vol. 11
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Slam Dunk, Vol. 11
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A01=Takehiko Inoue
Age Group_Uncategorized
Age Group_Uncategorized
Anime
Author_Takehiko Inoue
automatic-update
Ball Is Life
Basketball
Category1=Fiction
Category=FM
Category=FXA
Category=XAM
Category=XQM
COP=United States
Delivery_Delivery within 2-4 working days
eq_bestseller
eq_fiction
eq_graphic-novels-manga
eq_isMigrated=2
eq_nobargain
Hanamachi Sakuragi
Inoue Takehiko
Language_English
Manga
NWS=11
PA=Temporarily unavailable
Price_€10 to €20
PS=Active
Real
Slam Dunk
SN=Slam Dunk
softlaunch
Subs. of Shogakukan Inc
Takehiko Inoue
Vagabond
Product details
- ISBN 9781421528663
- Weight: 170g
- Dimensions: 127 x 191mm
- Publication Date: 03 Aug 2010
- Publisher: Viz Media, Subs. of Shogakukan Inc
- Publication City/Country: US
- Product Form: Paperback
- Language: English
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators.
Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it?
Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?
Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it?
Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?
Takehiko Inoue is the creator of one of the most popular manga of all time, Slam Dunk, which has sold over 100 million copies worldwide. He followed that series up with two titles lauded by critics and fans alike—Vagabond, a fictional account of the life of Miyamoto Musashi, and Real, a manga about wheelchair basketball. Inoue is the recipient of numerous awards, including the prestigious Tezuka Osamu Culture Award and the Media Arts Festival Award. In addition to his work on manga, Inoue has worked on television commercials, character designs for video games, and is the founder of a scholarship to foster Japanese basketball talent.
Slam Dunk, Vol. 11
€15.99
