Steampunk and Nineteenth-Century Digital Humanities

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A01=Roger Whitson
Adaptive Path
Alternate History
alternate history digital humanities research
Author_Roger Whitson
Babbage's Designs
Babbage’s Designs
Bioshock Infinite
Blake's Work
Blake’s Work
Category=DS
Category=DSBF
Category=DSBH
Category=DSK
Category=FL
Category=FM
Category=JBCT
Category=PDR
China Mieville
Chinese Pictures
computational humanities
Critical Making
Diamond Age
Difference Engine
Digital Humanities
Digital Humanities Practice
Digital Humanities Scholarship
Digital Media
Diurnal Parallax
Energy Source
eq_bestseller
eq_biography-true-stories
eq_fantasy
eq_fiction
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science
eq_science-fiction
eq_society-politics
Fandom
historical computing methods
Imperial Airship
Jussi Parikka
Leyden Jars
Literature
Materiality
media archaeology
Neo-Victorian
Nineteenth-Century Literature
Ninth Bridgewater Treatise
Physical Computing
Plaster Of Paris
Queer
queer activism studies
Queer Publics
Queer Theory
Ratchet Wheel
Research
retrofuturist scholarship
Steampunk
Steampunk Novels
Victorian Scholarship
Victorian Studies
Victorian technology
William Blake
William Gibson
William Morris
Wimshurst Machine

Product details

  • ISBN 9781138859500
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 22 Dec 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China.

Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.

Roger Whitson is Assistant Professor of English at Washington State University, USA.

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