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Story and Simulations for Serious Games
A01=Nick Iuppa
A01=Terry Borst
advanced simulation storytelling techniques
ARGs
artificial intelligence games
Author_Nick Iuppa
Author_Terry Borst
battle
Battle Captain
captain
Category=AFKV
Category=UG
character
Command Sergeant Major
DNA Pattern
engine
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
FEMA
Final Flurry
Food Distribution Operation
Food Distribution Site
Grand Theft Auto
immersive learning environments
Industrial College
interactive narrative design
LAN
leaders
Leaders Simulation
media
MGS
Middle Aged Users
military
Military Simulation Training
Natural Language Interface
NCO
nonplayer
Nonplayer Characters
simulation case studies
Simulation Integration System
speech recognition systems
stories
Story Simulation
synthetic character modelling
Text Entry Systems
training
USC's Institute
User Avatar
White Cell
Young Man
Product details
- ISBN 9781138427815
- Weight: 453g
- Dimensions: 189 x 246mm
- Publication Date: 27 Jul 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.
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