Storytelling in Video Games

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digital humanities
digital narrative
digital storytelling
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video game analysis
video game study
video games

Product details

  • ISBN 9781476668765
  • Weight: 299g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Dec 2017
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.

The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

Amy M. Green is an assistant professor-in-residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals, public speaking engagements, and a TEDxTalk. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

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