Successful Digital Painting

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3d art
3d software
A01=Gilles Beloeil
Author_Gilles Beloeil
Category=A
Category=UGG
Category=UGN
concept art
digital painting
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_nobargain
eq_non-fiction
forthcoming

Product details

  • ISBN 9781032882192
  • Dimensions: 178 x 254mm
  • Publication Date: 30 Jun 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Unlock the secrets of digital painting with this comprehensive guide designed for artists at every level. Whether you're a beginner struggling to bring your visions to life or an experienced artist looking to refine your skills, this book offers invaluable insights and practical advice. From mastering the fundamentals to exploring advanced techniques, you'll find everything you need to create stunning digital artwork.

Dive into the world of digital painting with step-by-step tutorials, expert tips, and inspiring examples. Learn how to navigate the complexities of digital tools, understand the principles of light and shadow, and develop your unique artistic style. With clear explanations and detailed illustrations, this book demystifies the process and empowers you to achieve your creative goals.

Discover the importance of practice, the value of learning from mistakes, and the joy of continuous improvement. This book is not just a technical manual; it's a source of inspiration and encouragement, reminding you that every artist's journey is unique and filled with opportunities for growth. Embrace the challenges, celebrate your progress, and let your creativity flourish.

Whether you're working on character design, environment art, or any other digital painting project, this book is your trusted companion. With its practical guidance and motivational insights, Successful Digital Painting will help you transform your artistic dreams into reality.

Gilles Beloeil is a professional concept artist and illustrator who has been working in the gaming industry since 2007. Prior to his transition to concept art, he spent approximately six years in the visual effects industry as a lighting technical director and digital matte painter on various films and TV series. He is best known for creating some of the most iconic concept artworks for the Assassin's Creed franchise, a role he held for nearly 15 years. Since 2015, he has also been teaching an environment painting and design class at CG Master Academy (CGMA).

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