Taking Video Out of the Game

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A01=Brandon Cole
Accessibility
Accessibility-focused thinking
accessible game mechanics
audio interface design
Author_Brandon Cole
blind gamer research
Category=A
Category=UGA
Category=UGN
Category=UMK
digital navigation systems
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Design
Game Development
inclusive gaming for visually impaired
interactive audio cues
multiplayer accessibility studies
Video Game Accessibility

Product details

  • ISBN 9781032560762
  • Weight: 390g
  • Dimensions: 152 x 229mm
  • Publication Date: 22 Sep 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind. It will break down what that means and provide plenty of examples and ideas for how developers might achieve total blind accessibility, even in the largest, most complex games. As an experienced accessibility consultant who has worked on multiple AAA titles, the author brings a wealth of practical experience to the reader.

Brandon Cole was a totally blind, award‑winning accessibility consultant working primarily in the video game industry. His notable work includes such titles as The Last of Us Part 1 and The Last of Us Part 2, among others. He also used his social media, blog, and streaming platforms to advocate for accessibility whenever possible. Tragically, he passed away in June 2024 after a brief fight with Melanoma. You can still find his website, YouTube, and social media at brandoncole.net.

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