Teaching Video Game Design Fundamentals

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A01=Andy Sandham
assessment in digital education
Author_Andy Sandham
Category=JNU
Category=UGG
Category=YPMT2
Category=YPMT6
curriculum development games
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
experiential teaching methods
game design
game development
gameplay loops
HE
Higher Education
inclusive video game pedagogy
interactive learning strategies
level design
ludology
mechanics
narrative design
player motivation theory
USPs

Product details

  • ISBN 9781032644714
  • Weight: 900g
  • Dimensions: 156 x 234mm
  • Publication Date: 28 Feb 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.

The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.

This book will be vital reading to both educators teaching, and students learning, game design.

Andy Sandham has spent over a decade teaching game design at some of Europe's premier game development schools, with a passion for inspiring the next generation of game designers. He is an experienced subject leader and lecturer of Game Design, with an extensive career in academia, teaching across BA and Master's programmes at several esteemed universities. His previous 20 years of experience in the game industry, working in key roles on several high-profile titles, including Theme Park, the original Tomb Raider series, and Magic: The Gathering: Duels of the Planeswalkers, have armed him with invaluable industry insights which he brings to his teaching, creating inspiring and educational lessons, and earning a reputation as an inspirational lecturer and content creator who arms students with the knowledge to succeed in their careers.

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