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Technological Animation in Classical Antiquity
Technological Animation in Classical Antiquity
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B01=Isabel Ruffell
B01=Maria Gerolemou
B01=Tatiana Bur
Category1=Non-Fiction
Category=ACG
Category=AGA
Category=HBLA
Category=NHC
Category=PDX
COP=United Kingdom
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Language_English
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Price_€100 and above
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Product details
- ISBN 9780192857552
- Weight: 864g
- Dimensions: 162 x 242mm
- Publication Date: 31 Oct 2024
- Publisher: Oxford University Press
- Publication City/Country: GB
- Product Form: Hardback
- Language: English
The persistent desire to animate inanimate objects has been a recurring theme in European culture dating back to ancient Greek and Roman times. Technological Animation in Classical Antiquity aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects of this narrative have been explored previously, this study shifts the focus to place technological animation at the forefront. The sixteen chapters examine the tangible existence of such devices across various media and considers their roles in diverse contexts, delving into the reciprocal relationship between technological and material realities, and its influence on the concept of animation and vice versa. By adopting this perspective, technological animation not only provides a new understanding of the processes behind animation but also lends a fresh perspective to the animated artifact. In contrast to other types of animation, where the technologically animated artifact is often dismissed as a perceptual error induced, for instance, by rhetoric or magic, this study separates technological animation from notions of rhetorical or magical skills, theurgy, or divine intervention. Specifically, it concentrates on a subset of artificial animation solely produced through technical procedures, exploring how various motive forces actively contributed to giving objects agency and impacting their viewers, illuminating how the material conditions of the artifacts themselves played a role in the process of technological animation--whether through the distinctive materiality of bronze or the design of a statuette's hinge.
Tatiana Bur is Lecturer in Classics at the Australian National University. Prior to this, she was the Moses and Mary Finley Research Fellow at Darwin College, University of Cambridge.
Maria Gerolemou is a Visiting Assistant Professor in the Classics Department at Johns Hopkins University. She has been a Fellow at the Centre for Hellenic Studies, Harvard University and a Margo Tytus Fellow at the University of Cincinnati. She has held teaching positions at the University of Exeter, the University of Cyprus, and the University of Munich.
Isabel Ruffell is Professor of Greek Drama and Culture at the University of Glasgow, where she has worked since 2001.
Technological Animation in Classical Antiquity
€131.99
