Technology in Physical Activity and Health Promotion

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African American Female College Students
Augmented Reality Game
Avg Play
AVGs
behavioural change theories
Big Data Analysis
Category=S
digital interventions for physical activity
digital technologies
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eq_nobargain
eq_non-fiction
eq_sports-fitness
exergaming
exergaming interventions
Fitbit Flex
geographic information systems
Goal Setting Theory
Google Play
Haichun Sun
Health Wearable
Health Wearable Devices
Jung Eun Lee
kinesiology research
mHealth Apps
mHealth Interventions
mobile apps
Mobile Device Apps
Nan Zeng
Offline Social Support
Pa Behavior
PA Behavior Change
Pa Intervention
Pa Level
Pa Participation
Pa Promotion
Pa Promotion Intervention
physical activity and health
physical activity promotion
Promote PA Participation
SHAPE America
social media
virtual reality
virtual reality exercise
wearable health devices
wearables
Zachary Pope
Zan Gao

Product details

  • ISBN 9780367374495
  • Weight: 490g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Jan 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation.

Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including:

  • social media
  • mobile apps
  • global positioning and geographic information systems
  • wearables
  • active videogames (exergaming)
  • virtual reality settings.

Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Zan Gao is a faculty member at the School of Kinesiology in the University of Minnesota-Twin Cities, USA, specializing in physical activity and health. His research has primarily focused on promoting health through population-based physical activity interventions with emerging technologies such as active video games, online social media and mobile device apps.