Technology Play and Brain Development

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A01=Darrel R. Davis
A01=Doris Bergen
A01=Jason T. Abbitt
augmented
Author_Darrel R. Davis
Author_Doris Bergen
Author_Jason T. Abbitt
Board Games
Brain Computer Interface Technology
Brain Development
Brain Maturation
Category=JMC
Category=JNU
child neurodevelopment
Children's Video Game Play
Children’s Video Game Play
College Age Adults
Digital Games
Digital Gaming
digital learning environments
educational toy design
Elementary Age Children
Enactive Mode
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ESRB Rating
future skills for digital childhood
Game Developers
Greater P300 Amplitude
materials
Memory Development
MIT Medium Laboratory
moral development in children
Motor Behavioral Skills
Nonlinear Dynamic Systems
Nonlinear Dynamic Systems Theory
play behavior research
Play Materials
Rescue Hero
Sandbox Games
Smart Phones
Technology Augmented Play Materials
technology-mediated play
Tv Presentation
Velveteen Rabbit

Product details

  • ISBN 9781848724778
  • Weight: 249g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Sep 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Technology Play and Brain Development brings together current research on play development, learning technology, and brain development. The authors first navigate the play technology and brain development interface, highlighting the interactive qualities that make up each component. Next, they survey the changes in play materials and the variations in time periods for play that have occurred over the past 15-20 years, and then explain how these changes have had the potential to affect this play/brain developmental interaction. The authors also cover various types of technology-augmented play materials used by children at age levels from infancy to adolescence, and describe the particular qualities that may enhance or change brain development. In so doing, they present information on previous and current studies of the play and technology interface, in addition to providing behavioral data collected from parents and children of varied ages related to their play with different types of play materials. Significantly, they discuss how such play may affect social, emotional, moral, and cognitive development, and review futurist predictions about the potential qualities of human behavior needed by generations to come. The authors conclude with advice to toy and game designers, parents, educators, and the wider community on ways to enhance the quality of technology-augmented play experiences so that play will continue to promote the development of human characteristics needed in the future.

Doris Bergen is Distinguished Professor Emerita at Miami University. Her research focuses on play theory, humor development, effects of technology-augmented play, and ERP effects during videogame play. As a child she preferred play with blocks, making "small worlds," and now she enjoys using her spatial skills to take down iPad block tower structures.

Darrel R. Davis is an Associate Professor at Miami University. His research interests include the effects of technology-related play and the use of technology in diverse educational settings. As a child he loved to play with action figures and toy vehicles and now prefers outdoor activities and participating in team sports.

Jason T. Abbitt is an Associate Professor at Miami University. He is an educator and researcher focused on helping educators use technology for teaching and learning. His favorite forms of play involve building and tinkering, from his use of Legos and Erector sets as a child to a focus on coding and microcontrollers today.

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