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Augmented Reality of Pokémon Go
Augmented Reality of Pokémon Go
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A32=Anne Allison
A32=Bonnie Nardi
A32=Debra J. Occhi
A32=Elle Santry
A32=Irvine and author of My Life as Nig
A32=Neriko Musha Doerr
A32=Paul Manning
A32=University of California
Age Group_Uncategorized
Age Group_Uncategorized
Augmented Reality
automatic-update
B01=Debra J. Occhi
B01=Neriko Musha Doerr
Category1=Non-Fiction
Category=HBJF
Category=JBCC1
Category=JFCA
Category=JHB
Category=JHBT
Category=JHMC
Category=NHF
Category=UDX
Chronotope
COP=United States
Delivery_Delivery within 10-20 working days
Environment
eq_bestseller
eq_computing
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Government policy
Japan
Language_English
PA=Available
Pokemon GO
Price_€20 to €50
PS=Active
Smarphone
softlaunch
Urban anthropology
Product details
- ISBN 9781498574938
- Weight: 245g
- Dimensions: 153 x 231mm
- Publication Date: 28 Apr 2021
- Publisher: Bloomsbury Publishing Plc
- Publication City/Country: US
- Product Form: Paperback
- Language: English
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Neriko Musha Doerr is professor in the Salameno School of American and International Studies at Ramapo College.
Debra Occhi is professor of anthropology at Miyazaki International College
Augmented Reality of Pokémon Go
€44.99
