Composition of Video Games

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A01=Johansen Quijano
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Author_Johansen Quijano
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B01=Matthew Wilhelm Kapell
Category1=Non-Fiction
Category=UDX
Category=UGG
Category=UMK
Category=WDM
COP=United States
Delivery_Delivery within 10-20 working days
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game design
Language_English
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PA=Available
Price_€20 to €50
PS=Active
SN=Studies in Gaming
softlaunch
technology
Video games

Product details

  • ISBN 9781476673936
  • Weight: 331g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Oct 2019
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.

In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

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