Regular price €31.99
28mm
A01=Chris McDowall
A12=Ana Polancak
A12=Ana Polanscak
A12=Helge C. Balzer
Age Group_Uncategorized
Age Group_Uncategorized
Author_Ana Polanscak
Author_Chris McDowall
Author_Helge C. Balzer
automatic-update
campaign
Category1=Non-Fiction
Category=WDHW
competitive
cooperative
COP=United Kingdom
core rulebook
dark
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
eq_nobargain
fantasy
grim
heroes
Horror
hunters
Language_English
miniature
monsters
PA=Available
post-apocalypse
prestige
Price_€20 to €50
PS=Active
quick-playing
rules
rules-light
ruleset
scenario
science fiction Sci Fi SciFi
skirmish
softlaunch
solo
survival
tabletop
war games

Product details

  • ISBN 9781472854261
  • Weight: 720g
  • Dimensions: 198 x 246mm
  • Publication Date: 03 Aug 2023
  • Publisher: Bloomsbury Publishing PLC
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

A quick-playing, rules-light skirmish wargame of Horror hunting set in a bleak sci-fi world on the brink of impending doom.

Hunger, Hatred, Domination, Oblivion, and Ruin. The world is dying, poised on the brink of falling to one of these great dooms. Factions pursue their own interests, as likely to be the heralds of the world’s destruction as they are its saviours. Horrors – monstrous abominations that defy logic, science, and nature – roam the land. Bands of hunters follow bold leaders, seeking out and destroying Horrors, gaining fame as word of their deeds spreads amongst the desperate survivors. Rival bands compete for prestige, clash over ideology, and pose as much of a threat to each other as the Horrors they hunt.

The Doomed is a quick-playing, rules-light skirmish wargame in which small warbands of hunters compete to hunt unique Horrors in a bleak sci-fi world. Scenarios are defined by the Horror being hunted and by the Conflict in which the hunt takes place. Each Horror has its own strengths, weaknesses, and tactics, often breaking the rules in unique ways, and must be approached carefully – stealth, cunning, and brute force will all have a role to play. Each Conflict, meanwhile, provides a distinct set-up for the scenario and a secondary objective that pits the warbands against each other as well as against the Horror. Campaigns build towards a climax, with hunters gaining prestige and renown, offering access to new, unique options for their warband. In the background, the five dooms also grow in power, threatening to deliver their own climax to the campaign if the hunters are not successful enough.

Chris McDowall is a game designer based in Manchester, creator of the Into the Odd and Electric Bastionland RPGs. He also writes at bastionland.com and produces regular video and podcast content around game design. His games aim to combine minimalist rules with an evocative sense of flavour to create exciting, memorable moments at the table.

Helge C. Balzer was born in northern Germany and, as a teenager, made short films, advertising spots, and worked as a storyboard artist. Later, he studied computer animation and concept art at the Konrad Wolf Film University of Babelsberg, going on to work as a matte painter, sculptor, animator, and concept artist for numerous international game productions. Alongside this, Helge has created award-winning short films as a director, production designer, and producer. Today, Helge lives in Germany, working as a freelance illustrator, concept artist, and art director in the entertainment industry for clients such as Wizards of the Coast, Games Workshop, Black Library, Fantasy Flight Games, Cubicle 7, Paizo, and many, many more.

Ana Polanšcak is a Croatian miniaturist specialized in crafting heavily customized gaming and display pieces in her distinctive macabre style. Her work is focused on materializing grim, immersive worlds through tabletop miniature projects. This encompasses everything from modelling, sculpting, painting, building scenery and making gaming paraphernalia, to writing, game design, graphic design and miniature photography. Ana works as a freelancer for private collectors and gamers, as well as companies in the tabletop miniature industry.