Game Master's Book of Random Encounters

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5E
5th Edition
A01=Jeff Ashworth
A12=Jasmine Kalle
accessories
Age Group_Uncategorized
Age Group_Uncategorized
Author_Jasmine Kalle
Author_Jeff Ashworth
automatic-update
campaign
Category1=Non-Fiction
Category=WDHW
COP=United States
Delivery_Pre-order
dragons
dungeon master
dungeons
eq_isMigrated=2
eq_nobargain
fantasy
Fifth Edition
gamemaster
Hasbro
Language_English
maps
module
PA=Temporarily unavailable
Price_€20 to €50
PS=Active
random encounters
role playing
roleplaying game
RPG
sly flourish
softlaunch
tables
tabletop
TSR
wandering monsters
war game
wizards of the coast

Product details

  • ISBN 9781948174374
  • Weight: 1106g
  • Dimensions: 226 x 290mm
  • Publication Date: 15 Oct 2020
  • Publisher: Media Lab Books
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location - whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore - has to be improvised on the fly by the Game Master (GM). As every GM knows, no matter how many story hooks, maps or characters you painstakingly create in advance, your best-laid plans are often foiled by the outcome of an unexpected dice role or your players refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome provides 100 maps and 300 tables for all types of encounters, from temples and taverns to ships, wizard's lairs and much more! Each entry includes original handdrawn maps and multiple tables designed to help GMs fill in the sights, sounds and possible encounters in each location. This allows GMs to start new adventures or enhance existing ones on the fly. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. There are nearly three million possible adventure combinations in all - enough to delight players for hours on end.
Jeff Ashworth is a writer, editor and gamer whose credits include work for Disney, Hasbro and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City. Jasmine Kalle hails from Queensland, Australia. She is an artist, mapmaker and RPG enthusiast, with a special love for all things sci-fi and fantasy.

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