GameMaker Standard

Regular price €70.99
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In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
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2.5D game simulation
A01=Andrew Howell
A01=David Vinciguerra
action
Action Pane
Actions Window
Age Group_Uncategorized
Age Group_Uncategorized
Author_Andrew Howell
Author_David Vinciguerra
automatic-update
beginner interactive programming projects
Category1=Non-Fiction
Category=A
Category=UGN
Category=UMK
collision
Collision Event
Control Tab
COP=United Kingdom
create
Create Event
Create Moving Action
Delivery_Delivery within 10-20 working days
Developer License
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
event
Exporting Options
game asset integration
Game Controller
Game Developer
GML scripting
Health Bar
Healthy Blood Cells
Hotline Miami
Language_English
Main1 Tab
mask
modify
Modify Mask Option
Objects Tab
option
PA=Available
Pixel Art
pixel art techniques
Player's Ship
Player’s Ship
Price_€50 to €100
Properties Window
PS=Active
Purple Snail
role playing game creation
set
Set Alarm
Set Variable Action
side-scroller mechanics
Snail Trail
softlaunch
Sprite Action
Title Screen
variable
yoyo

Product details

  • ISBN 9781138856974
  • Weight: 716g
  • Dimensions: 178 x 229mm
  • Publication Date: 08 Dec 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

David C. Vinciguerra is the lead instructor for the Simulation and Game Development degree program at Wayne Community College. Prior to his current position he served as Co-Director of the Virtual Reality and Education Laboratory and Co-Editor for the internationally peer reviewed journal VR in the Schools while teaching graduate and undergraduate virtual reality courses at East Carolina University. David lives in Pikeville, North Carolina with his wife Jennifer and their daughter Natalie.

Andrew Howell developed a love for game programming while working towards his Simulation and Game Development degree. He has developed multiple games using the GameMaker and the Unity3D game engines. During his time working in the Simulation Development Laboratory at Wayne Community College he found teaching his skills to others enjoyable. Andrew enjoys learning new development techniques and currently resides in Goldsboro, North Carolina.

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