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Kerbal Player′s Guide
Kerbal Player′s Guide
★★★★★
★★★★★
Regular price
€40.99
A01=Alasdair Allan
A01=Jon Manning
A01=Paris Buttfield-addison
A01=Paris Buttfieldaddison
A01=Paul Fenwick
A01=Tim Nugent
Age Group_Uncategorized
Age Group_Uncategorized
Author_Alasdair Allan
Author_Jon Manning
Author_Paris Buttfield-addison
Author_Paris Buttfieldaddison
Author_Paul Fenwick
Author_Tim Nugent
automatic-update
Category1=Non-Fiction
Category=UDX
COP=United States
Delivery_Delivery within 10-20 working days
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eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Inc
Kerbal System Rocket science Delta-V Rocket design Spaceplanes Space program Kerbonauts Orbital mechanics Hohmann transfers
Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch
USA
Product details
- ISBN 9781491913055
- Weight: 914g
- Dimensions: 174 x 243mm
- Publication Date: 10 Jan 2017
- Publisher: O'Reilly Media
- Publication City/Country: US
- Product Form: Paperback
- Language: English
Delivery/Collection within 10-20 working days
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2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
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Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard. He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD. Alasdair Allan is a scientist, author, hacker, tinkerer and co-founder of a startup working on fixing the Internet of Things. Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter. Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management. Paul Fenwick is an internationally acclaimed public speaker, developer, and science educator.
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