Player's Power to Change the Game

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A01=Anne-Marie Schleiner
Activism
Age Group_Uncategorized
Age Group_Uncategorized
Art
Author_Anne-Marie Schleiner
automatic-update
Biopolitics
Category1=Non-Fiction
Category=APFA
Category=ATFA
COP=Netherlands
Critical Media Studies
Delivery_Delivery within 10-20 working days
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Games
Gamification
Language_English
Ludology
PA=Not available (reason unspecified)
Price_€20 to €50
PS=Active
Serious Games
softlaunch

Product details

  • ISBN 9789089647726
  • Dimensions: 156 x 234mm
  • Publication Date: 17 Jan 2017
  • Publisher: Amsterdam University Press
  • Publication City/Country: NL
  • Product Form: Paperback
  • Language: English
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In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, theorist, activist, artist, and designer. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She has taught at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.

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