Post-9/11 Video Game

Regular price €36.50
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9/11
911
A01=Jason C. Thompson
A01=Marc A. Ouellette
Age Group_Uncategorized
Age Group_Uncategorized
Author_Jason C. Thompson
Author_Marc A. Ouellette
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Category1=Non-Fiction
Category=JBCC1
Category=JFCA
Category=UDX
COP=United States
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
first person shooter games
Language_English
NC
PA=Available
Price_€20 to €50
PS=Active
social sciences
softlaunch
video game studies
video games
Z99=Jason Thompson

Product details

  • ISBN 9780786499021
  • Weight: 268g
  • Dimensions: 152 x 229mm
  • Publication Date: 31 Mar 2017
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.

Marc A. Ouellette is an award-winning educator who teaches cultural and gender studies at Old Dominion University, where he is the Learning Games Initiative Research Fellow. Jason C. Thompson is an associate professor of English at the University of Wyoming. and an active member of the Learning Games Initiative. He lives in Laramie, Wyoming.

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