Race Card

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A01=Tara Fickle
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Aiiieeeee
Andas game
Asian American
Asian immigration
augmented reality
Author_Tara Fickle
automatic-update
Bret Harte
C Wright Mills
Category1=Non-Fiction
Category=JBCT
Category=JBFA
Category=JBSL1
Category=JFD
Category=JFFJ
Category=JFSL1
Chinese Exclusion Act
Chinese labor
class inequality
COP=United States
Cory Doctorow
critical race studies
Delivery_Delivery within 10-20 working days
DSM
eq_bestseller
eq_isMigrated=2
eq_nobargain
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eq_society-politics
ethnic American literature
euchre
freemium
gambling
game addiction
game studies
game theory
games of chance
gamification
globalization
gold farming
gold mining
Google
GPS
Heathen Chinee
Hiroshi Nakamura
Hisaye Yamamoto
Homo Ludens
imperial Japan
inscrutability
intentional fallacy
internet addiction
internment
Jacques Derrida
Jacques Ehrmann
Japanese American
Jen Wang
Johan Huizinga
John Okada
Language_English
literary interpretation
ludo-Orientalism
Man Play and Games
mapping
meritocracy
Milton Murayama
mobile games
neoliberalism
Orientalism
PA=Available
Pokemon
Pokemon GO
Price_€50 to €100
PS=Active
racialization
RAND
Roger Caillois
social mobility
softlaunch
structuralism
The Wasp
video games
Wakako Yamauchi
yellow peril

Product details

  • ISBN 9781479868551
  • Weight: 535g
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Nov 2019
  • Publisher: New York University Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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Winner, 2020 American Book Award, given by the Before Columbus Foundation
How games have been used to establish and combat Asian American racial stereotypes
As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US.
Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

Tara Fickle is Assistant Professor of English at the University of Oregon and an affiliated faculty in Ethnic Studies, the Center for Asian and Pacific Studies, and the New Media & Culture certificate.

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