Routledge Handbook of Philosophy of Games
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Product details
- ISBN 9781138229105
- Weight: 900g
- Dimensions: 174 x 246mm
- Publication Date: 09 Dec 2025
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
- Language: English
Playing games is a basic human activity, and games raise a great number of fascinating philosophical questions. What, exactly, are we doing when we play a game? What is the value of games for human life? What is the ontology of a game? And could games be, or someday become, a form of art?
Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts:
- Introduction and historical foundations
- Game ontology
- Play and players
- Aesthetics of games
- Ethics and values of games
Within these sections key topics are examined, including sport and games; rules in games; cheating in games; simulation; narrative in games; space in videogames; the nature of play; the body and play; avatars; the aesthetics of gameplay; violence; immersion; representation in games; race and gender in games; and many more.
The Routledge Handbook of Philosophy of Games is essential reading for students and researchers working in philosophy of games, philosophy of sport, digital aesthetics and game studies.
C. Thi Nguyen is Associate Professor of Philosophy at the University of Utah, USA. He works on aesthetics, social epistemology, games, trust and communities. His first book is Games: Agency as Art.
John R. Sageng is the coordinator of Game Philosophy Network, editor for the Journal of the Philosophy of Games and the editor for the volume The Philosophy of Computer Games.
