WebGPU Sourcebook

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A01=Matthew Scarpino
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Author_Matthew Scarpino
automatic-update
browser-based scientific computing
Category1=Non-Fiction
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Category=UBW
Category=UDB
Category=UGB
Category=UMW
Category=UY
computation
compute shaders
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eq_computing
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fast fourier
GPU programming
graphical rendering
image processing techniques
Language_English
machine learning
neural network training
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Price_€100 and above
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softlaunch
web apps
web development
WebAssembly integration
webgpu
WGSL language

Product details

  • ISBN 9781032728407
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.

The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.

This book walks through several examples of WebGPU usage. It also:

  • Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice
  • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
  • Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.

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