Thematic Integration in Board Game Design

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A01=Sarah Shipp
Age Group_Uncategorized
Age Group_Uncategorized
Author_Sarah Shipp
automatic-update
Board Game Design
Board Games
Category1=Non-Fiction
Category=UGN
Category=UMK
Category=WDMG
character development in games
COP=United Kingdom
Delivery_Pre-order
Design
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game system analysis
integrating narrative with gameplay
interactive storytelling
Language_English
ludology
Mechanical Integration
narrative mechanics
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player experience design
Price_€20 to €50
PS=Active
softlaunch
Theme Building

Product details

  • ISBN 9781032584058
  • Weight: 300g
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Jan 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay.

Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.

The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process.

Key Features:

  • Fills a void in board game design theory by discussing theory-craft relating to theme in board game design
  • Presents practical theory for working designers or students
  • Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills

Sarah Shipp is a freelance theatre technician, board game designer, and blogger. She designed Deadly Dowagers and (upcoming) Monsters Love Vegas!. Her blog, ShippBoard Games, has received recognition as the best board game design blog of 2022 by Cardboard Edison. In 2021, she presented a talk at the virtual Game Developers Conference on Thematic Resonance. She has also presented at Metatopia Online and Nonepub. In 2023, she became a regular segment contributor to the podcast Ludology. Sarah has an MFA in design and technical production for theatre. She lives in North Texas with her husband, dog, and several dozen mason bees.

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