Theory of Computation for Software Developers

Regular price €108.99
Quantity:
In stock with our UK publisher. 14-28 days
Will Deliver When Available
14 days return policy Shipping & Delivery
A01=Maxim Mozgovoy
Author_Maxim Mozgovoy
automata theory
Category=GPJ
Category=UB
Category=UMB
Category=UMX
Category=UMZ
Category=UY
Category=UYA
computational complexity
Computing
context-free grammars
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
formal languages
forthcoming
parsing algorithms
practical automata implementation
software engineering foundations
Theory of Computing

Product details

  • ISBN 9781032614809
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Jul 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

The theory of computation is often viewed as one of the most abstract areas of computer science, mostly reserved for university courses. Yet its ideas power much of modern software: from regular expressions and compilers to animation systems and game AI. This book aims to bridge the gap between the formal world of the theory of computation and the realities of everyday programming practice.

Written in a clear, approachable style, it introduces the essential concepts of automata, formal languages, and computability. Through examples and practical connections, readers will see how theoretical models translate into the tools and systems developers work with every day. The book is designed for both students, taking basic computer science courses, and practicing developers who want to understand the theory behind the technologies they use but are not ready to dive into a fully formal academic text.

Covering material aligned with the ACM/IEEE Computer Science Curricula, this book can serve both as a gentle textbook and a self-contained crash course for curious professionals. Striking a balance between rigor and intuition, it presents the theory of computation as a practical foundation of how software and computation really work.

Maxim Mozgovoy is a senior associate professor at the University of Aizu, Japan. He earned his PhD in Applied Mathematics from St. Petersburg State University and his PhD in Computer Science from the University of Joensuu. His main research interests are focused on educational technologies, natural language processing, and artificial intelligence for games and interactive environments. Maxim has a record of over 100 published papers and industrial-level software development experience. He is a co-founder of Helium9 Games studio, a regular reviewer for IEEE Transactions on Games and Entertainment Computing, and a program committee member of the IEEE Conference on Games, FedCSIS, Foundations of Digital Games, and other international conferences.

Maxim Mozgovoy is a senior associate professor at the University of Aizu, Japan. He earned his PhD in Applied Mathematics from St. Petersburg State University and his PhD in Computer Science from the University of Joensuu. His main research interests are focused on educational technologies, natural language processing, and artificial intelligence for games and interactive environments. Maxim has a record of over 100 published papers and industrial-level software development experience. He is a co-founder of Helium9 Games studio, a regular reviewer for IEEE Transactions on Games and Entertainment Computing, and a program committee member of the IEEE Conference on Games, FedCSIS, Foundations of Digital Games, and other international conferences.

More from this author