Home
»
Time Traveler's Codex
Time Traveler's Codex
★★★★★
★★★★★
Regular price
€44.99
A01=Chris Pramas
A01=Clio Davis
A01=Crystal Fraiser
A01=Fred Wan
A01=Jaym Gates
A01=Jennifer R Dworschack-Kinter
A01=John Compton
A01=John Polojac
A01=Jordan Wyn
A01=Steve Kenson
Age Group_Uncategorized
Age Group_Uncategorized
Author_Chris Pramas
Author_Clio Davis
Author_Crystal Fraiser
Author_Fred Wan
Author_Jaym Gates
Author_Jennifer R Dworschack-Kinter
Author_John Compton
Author_John Polojac
Author_Jordan Wyn
Author_Steve Kenson
automatic-update
Category1=Non-Fiction
Category=WDHW
COP=United States
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
eq_nobargain
Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch
Product details
- ISBN 9781949160666
- Weight: 699g
- Dimensions: 178 x 279mm
- Publication Date: 22 Dec 2020
- Publisher: Green Ronin Publishing
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet!
Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen!
The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes:
A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.
Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling.
Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.
Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond!
Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist!
Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign!
Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen!
The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes:
A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.
Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling.
Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.
Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond!
Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist!
Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign!
Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Qty:
