Tradigital 3ds Max

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3ds Max
A01=Richard Lapidus
Alt
animation timing control
Author_Richard Lapidus
Auto Key
Auto Key Button
Category=UGN
character rigging workflow
classical animation principles in 3D software
computer animation techniques
Curve Editor
digital squash and stretch
dope
Dope Sheet
Dummy Object
Edit Mesh Modifier
Edit Poly Modifier
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Front Viewport
inverse kinematics animation
Modifier Stack
modify
Modify Panel
Morph Modifier
Morph Targets
Motion Panel
Mr Physical Sky
panel
Playback
Quad Menu
secondary motion principles
Set Key Button
sheet
Slice Modifier
slider
space
Space Warps
Spring Controller
Sub-object Vertex Level
time
Time Slider
top
Top Viewport
viewport
warps

Product details

  • ISBN 9780240817309
  • Weight: 657g
  • Dimensions: 189 x 246mm
  • Publication Date: 17 Oct 2011
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion website that includes demonstrations, project files, links to further resources, available at https://routledgetextbooks.com/textbooks/_author/lapidus-9780240817309/resources.php

Richard is a Tenured Associate Professor and Lead Animation Instructor with Moraine Valley Community College. Since 2005, he has worked as an Authorized Autodesk Certified Instructor for 3ds max. Richard has worked at Art Institute in Ft. Lauderdale, Keiser College, Palm Beach Community College and started the SE Florida 3ds Max User's group. Outside of the classroom, Richard has produced numerous forensic and game animations through his company, VirtualONE, Inc. In addition to his professional and academic experiences, Richard is a frequent presenter at SIGGRAPH.

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