Tradigital Maya

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3D modelling fundamentals
A01=Lee Montgomery
ACM Siggraph
Active Rigid Body
animation
Animation Practice
animation workflow
Attribute Editor
Author_Lee Montgomery
Category=UGN
Channel Box
character
classical animation principles in Maya
computer graphics
digital character rigging
disney
Dope Sheet
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
file
Fourth Screen
frank
Graph Editor
Graph Editor Window
Hit Shift
Idle Pose
Intermediate Phalange
johnston
Key Tangency
Left Mouse Button
Left Screen
Local X-axis
Middle Mouse Button
motion studies
Motion Trail
Move Tool
ollie
Playback
principle
Rigid Bodies
scene
Scene File
Solid Drawing
Tangent Handles
thomas
Time Slider
visual effects techniques

Product details

  • ISBN 9780123852229
  • Weight: 1208g
  • Dimensions: 189 x 246mm
  • Publication Date: 01 Nov 2011
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

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