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A01=Anastasia Salter
A01=Stuart Moulthrop
adventure game
and pixels
Author_Anastasia Salter
Author_Stuart Moulthrop
bitsy
bitsy game
blood
Category=ATX
Category=UMX
Dan Cox
Depression Quest
design software
electronic literature
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game community
game development
game jam
game writing
game-making
gaming community
howling dogs game
independent game
indie game
interactive fiction
Interactive storytelling
locked room game
locked room story
Long Legs
LudoNarraCon
Making Games with Twine
media production
media software
My Father's Long
My Father’s Long
NarraScope
narrative format
nontraditional game
Porpentine
Quarantine Quest
Queers in Love at the End of the World
real games
story format
sweat
Twine Cookbook
video game writing
Videogames for Humans
virtual-reality
Writing Interactive Fiction

Product details

  • ISBN 9781943208241
  • Dimensions: 152 x 229mm
  • Publication Date: 23 Sep 2021
  • Publisher: Michigan Publishing Services
  • Publication City/Country: US
  • Product Form: Paperback
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Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making.

"While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." —James Brown, Rutgers University, Camden

Stuart Moulthrop is Professor of English at the University of Wisconsin-Milwaukee and serves as Co-Director of the Digital Cultures Collaboratory in the Center for 21st Century Studies. He is author of several notable works of electronic literature including Victory Garden (1991), Under Language (2008), and End of the White Subway (2016). He has collaborated with Dene Grigar on Traversals (MIT Press, 2017), concerning the preservation of early electronic literature.

Anastasia Salter is Associate Professor of English at the University of Central Florida, and the Director of Graduate Programs and the PhD in Texts & Technology for the College of Arts and Humanities. Salter is the author and coauthor of many books, including A Portrait of the Auteur as Fanboy (University Press of Mississippi, with Mel Stanfill, 2020), What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014), and Flash: Building the Interactive Web (MIT Press, with John Murray, 2014).