Uncertainty in Games

Regular price €21.99
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
A01=Greg Costikyan
Age Group_Uncategorized
Age Group_Uncategorized
Author_Greg Costikyan
automatic-update
behavioral economics
board games
Category1=Non-Fiction
Category=UDX
Category=WDM
cityville
computer games
COP=United States
d and d
d n d
Delivery_Delivery within 10-20 working days
digital games
dnd
dungeons and dragons
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game development
game play
game programming
game studies
game theory
gameplay
gamer gifts
games
gaming
gaming books
geek gifts
gifts
gifts for gamers
gifts for geeks
gifts for her
gifts for him
gifts for men
gifts for nerds
gifts for women
Language_English
monopoly
nerd gifts
PA=Available
popular psychology
Price_€10 to €20
PS=Active
rpg
softlaunch
super mario
uncertainty
video game
video game books
video game design
video games
videogames

Product details

  • ISBN 9780262527538
  • Dimensions: 137 x 203mm
  • Publication Date: 30 Jan 2015
  • Publisher: MIT Press Ltd
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences.

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.

In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.

Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

Greg Costikyan, an award-winning designer of board, tabletop, roleplaying, computer, online, mobile, and social games, is Senior Game Designer for Loot Drop, Inc. He is the author of four science fiction/fantasy novels.

More from this author