Understanding Game Scoring

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A01=Mack Enns
adaptive music design
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Aleatoric Composition
Author_Mack Enns
automatic-update
Battle Music
Bonus Stage
Boss Battles
Category1=Non-Fiction
Category=AVQ
Category=UMK
Category=UYU
Closed Signaling Loop
COP=United Kingdom
Delivery_Pre-order
digital composition techniques
Electronic Gambling Machine
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Game Scores
Game Scoring
Game Soundtracks
Gaming Genres
Gaming History
Gaming Technology
Grand Theft Auto
GTA
interactive audio systems
Language_English
ludomusicology
Main Gameplay
music programming in games
NES Game
PA=Temporarily unavailable
Price_€50 to €100
procedural audio implementation in gaming
PS=Active
softlaunch
Sound Effects
sound synthesis methods
Title Logo
Title Motif
Title Music
Title Screen
Triangle Wave
Video Game Music
Video Game Soundtracks
Zelda Games

Product details

  • ISBN 9780367492816
  • Weight: 300g
  • Dimensions: 174 x 246mm
  • Publication Date: 22 Nov 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.

Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986).

This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Mack Enns is a Research Assistant Professor at Hong Kong Baptist University, specializing in music design and programming for video games and interactive media, music technology and popular music studies.

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