Understanding Games and Game Cultures

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A01=Hugh Davies
A01=Ingrid Richardson
A01=Larissa Hjorth
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Augmented reality games
Author_Hugh Davies
Author_Ingrid Richardson
Author_Larissa Hjorth
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Category1=Non-Fiction
Category=GTC
Category=JBCC
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Category=JFC
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COP=United Kingdom
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Digital games
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Game art
Game Culture
Game industries
Game studies
Language_English
Mobile games
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Price_€100 and above
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softlaunch
Understanding games
Video Gaming Culture

Product details

  • ISBN 9781526498014
  • Weight: 590g
  • Dimensions: 170 x 242mm
  • Publication Date: 31 Mar 2021
  • Publisher: SAGE Publications Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Digital games are one of the most significant media interfaces of contemporary life. 

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

    INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia. 

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