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A01=Jonas Heide Smith
A01=Simon Egenfeldt-Nielsen
A01=Susana Pajares Tosca
Author_Jonas Heide Smith
Author_Simon Egenfeldt-Nielsen
Author_Susana Pajares Tosca
casual gaming
Category=JBCC1
Category=UDX
computer games
cultural impact games
digital play theory
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game design and criticism
game studies
gamer
history of video games
indie gaming
interactive media
ludology
mobile gaming
narratology
new media studies
serious games research
social gaming
Understanding Video Games
video game industry analysis
video game studies
video game theory
video games
videogames

Product details

  • ISBN 9781032214726
  • Weight: 453g
  • Dimensions: 178 x 254mm
  • Publication Date: 08 May 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.

This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.

Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.

Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK – National Gallery of Denmark where he works on digital cultural heritage.

Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.

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