Understanding Virtual Reality

Regular price €45.99
A01=Julian McDougall
A01=Sarah Jones
A01=Steve Dawkins
Author_Julian McDougall
Author_Sarah Jones
Author_Steve Dawkins
Category=A
Category=AB
Category=JBCT
Category=JNA
Category=NH
Category=UBJ
Category=UBL
Category=UGN
Category=UYZ
Collaborative Autoethnography
Critical Meta-reflection
Digital Inequalities
emerging technology and education
eq_art-fashion-photography
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Ethical Foundation for extended reality Design
Ethical Foundation for XR
Ethical Foundation for XR Design
extended reality for education
extended reality for higher education
Grand Theft Auto
Haptic Virtual Environments
immersive reality
immersive technologies
immersive technologies for educators
immersive technologies for media education
immersive technologies for media educators
immersive technologies for media literacy
Immersive Virtual Environments
immersive virtual reality
immersive virtual reality for educators
immersive virtual reality for media education
immersive virtual reality for media educators
immersive virtual reality for media literacy
immersive VR
Media Literacy
media literacy and virtual reality
media literacy and VR
media technology as a tool for learning
media technology as a tool for understanding cultural diversities
media technology for learning and understanding cultural diversities
QR Code
social virtual reality and education
social virtual reality and teaching
social virtual reality for education
social virtual reality for learning
social virtual reality for media education
Social Virtual Reality in Higher Education
social VR
social VR and education
social VR and teaching
social VR for education
social VR for learning
social VR for media education
Social VR in Higher Education
Space Makers
Tactile Sets
Teaching XR
Transportive Nature
Tv Remote
UK High Education Context
UK Household
understanding virtual reality
Understanding Virtual Reality Audiences
understanding VR
Understanding VR Audiences
UWE Bristol
Vice Versa
virtual reality
virtual reality for education
virtual reality for media education
virtual reality for media educators
virtual reality for media literacy
VR
VR emerging technology and learning
VR Environment
VR Experience
VR for education
VR for educators
VR for media education
VR for media educators
VR for media literacy
VR Headset
VR Space
VR System
XR
XR and ethics
XR emerging technology and learning
XR for education
XR for higher education

Product details

  • ISBN 9781032061030
  • Weight: 1020g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Dec 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities.

With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field.

Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.

Sarah Jones is continually excited about new technologies and how they can help us think about future media, future education and different ways of understanding. She holds a PhD in Immersive Storytelling and has published extensively on virtual and augmented reality, whilst continuing to make and create immersive experiences. She has advised the UK Government on Immersive Technologies, contributing to evidence around the ethics of being in virtual spaces.

Steve Dawkins is an educator with a background in media education. He has worked at Coventry University in the UK for 20+ years teaching around a range of media, primarily time-based but, increasingly, the production and distribution of content for immersive experiences and those experiences. He is completing a PhD by Publication on experiences of immersive media using a portfolio of outputs that includes original 360-degree documentaries, book chapters and journal articles.

Julian McDougall is a professor in Media and Education, Head of the Centre for Excellence in Media Practice and Principal Fellow of Advance HE. He runs the Professional Doctorate (Ed D) in Creative and Media Education at Bournemouth University, UK, and convenes the annual Global Media Education Summit. He is co-editor of the Routledge Research in Media Literacy and Education book series.