Unified Discourse Analysis

Regular price €179.80
A01=James Paul Gee
Author_James Paul Gee
Avatar Function
Avatars
Big Lows
Category=A
Category=CFG
Category=JBCT
Category=JNLB
Category=NH
Category=UGN
cognitive semiotics
Cut Scenes
Deadly Shadows
Digital Culture
Discourse Analysis
discourse analysis in digital games
Effective Abilities
Environmental Issue
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eq_computing
eq_dictionaries-language-reference
eq_history
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eq_society-politics
Game Mechanics
Good Snake
Grand Theft Auto
Hidden Affordances
interaction design
Interactive Communicational Form
James Paul Gee
Japanese Games
Massive Multiplayer Game
meaning making processes
Metal Gear Solid
Minimal Games
MIT Press
multimodal communication
Multimodality
New media
Ninja Gaiden
Non-real Worlds
player identity formation
Proactive Agents
qualitative analysis methods
Real World Player
Solid Snake
Theory Craft
Unified Discourse Analysis
Video Game Theory Reader
Video Games
Virtual Character
X-ray Vision

Product details

  • ISBN 9781138774513
  • Weight: 317g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Jun 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds.

In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity.

Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is author of many titles including An Introduction to Discourse Analysis, 4th edition (2014), How to Do Discourse Analysis, 2nd edition (2014), Language and Learning in the Digital Age (2011) and co-editor of The Routledge Handbook of Discourse Analysis (2012).