Unlimited Replays

Regular price €135.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=William Gibbons
Author_William Gibbons
Category=AVL
Category=UMK
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=0
eq_isMigrated=1
eq_isMigrated=2
eq_music
eq_nobargain
eq_non-fiction

Product details

  • ISBN 9780190265250
  • Weight: 499g
  • Dimensions: 236 x 160mm
  • Publication Date: 10 May 2018
  • Publisher: Oxford University Press Inc
  • Publication City/Country: US
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.

More from this author