Using Video Games to Level Up Collaboration for Students

Regular price €192.20
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Matthew Harrison
Allied Health Professionals
ASD
Attention Deficit Hyperactivity Disorder
Author_Matthew Harrison
Break Card
Category=A
Category=JMC
Category=JNC
Category=JNLA
Category=JNS
Category=JNSG
Category=UGN
CHEAT CODE
collaborative learning for neurodiverse students
Collaborative Problem Solving
Common Language
Cooperative Gameplay
Cooperative Video Games
digital games-based learning
educational technology integration
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Evolutionary Educational Psychology
Game Controllers
Game Design
Game Designers
inclusive classroom strategies
Non-playable Characters
Pairing Literacy Instruction
peer interaction support
Positive Interdependence
skill instruction framework
Social Pragmatic Skills
social skills intervention
Star Fox
Target Skills
Team Goal
Universal Tier
Velcro Tape
Video Modelling
Video Review
VPM

Product details

  • ISBN 9780367458805
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 13 Jul 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults.

Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program.

Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Matthew Harrison is an experienced educator and researcher with a passion for utilising technology to enhance social learning and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently lecturing in Learning Intervention at the University of Melbourne.

More from this author