Video-Based Rendering

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A01=Marcus A. Magnor
Acquisition Cameras
Author_Marcus A. Magnor
card
Category=UGN
Client PC
CSG
depth
Depth Map
Energy Functional
Epipolar Line
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Euler Lagrange Equation
Free Viewpoint Video
graphics
Graphics Card
Graphics Hardware
hardware
hull
images
interactive
Interactive Frame Rates
Light Field Image
Light Field Rendering
map
Object Surface
Plenoptic Function
reference
Reference Image
Reference View
Scene Flow
Shadow Map
Surface Voxel
Tv System
VBR
Viewing Ray
visual
Visual Cone
Visual Hull

Product details

  • ISBN 9780367659431
  • Weight: 303g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Sep 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.
Marcus A. Magnor

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