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Video-Based Rendering
Video-Based Rendering
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€99.99
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3D reconstruction methods
A01=Marcus A. Magnor
Acquisition Cameras
advanced video rendering applications
Author_Marcus A. Magnor
card
Category=UGV
Client PC
computer vision techniques
CSG
depth
Depth Map
digital media processing
Energy Functional
Epipolar Line
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Euler Lagrange Equation
Free Viewpoint Video
graphics
Graphics Card
Graphics Hardware
hardware
hull
image-based modelling
images
interactive
Interactive Frame Rates
interactive graphics algorithms
Light Field Image
Light Field Rendering
map
Object Surface
Plenoptic Function
real-time visualisation
reference
Reference Image
Reference View
Scene Flow
Shadow Map
Surface Voxel
Tv System
VBR
Viewing Ray
visual
Visual Cone
Visual Hull
Product details
- ISBN 9781568812441
- Weight: 442g
- Dimensions: 152 x 229mm
- Publication Date: 08 Aug 2005
- Publisher: Taylor & Francis Inc
- Publication City/Country: US
- Product Form: Hardback
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.
Marcus A. Magnor
Video-Based Rendering
€99.99
