Video Game Art Reader

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and pixels
Arcade Operator
art history
Artgames
Artists' Games
blood
Category=AFKV
Category=AKLF
computer science
console wars
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
FF Dot
Game Console 2.0
Game Exhibitions
Game Experiment
game theory
games as works of art
gender in gaming
gender studies
Glitch-Kinesthetics
Gone Home
inclusive gaming
independent video game
indie game
indie gaming
INSIDE
Metaphor in Digital Games
Narrative Expression
narrative games
press reset
Savior
Spectator Agency
Super Metroid
Super Metroid: Nightmare Edition
sweat
The Swapper
the walkthrough
video game theory
visual culture
Walking Simulators

Product details

  • ISBN 9781943208432
  • Dimensions: 203 x 254mm
  • Publication Date: 11 Jul 2022
  • Publisher: Michigan Publishing Services
  • Publication City/Country: US
  • Product Form: Paperback
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The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.

Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.