Video Game Debate

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Attention Deficit Disorder
Avg Experience
AVGs
behavioral science gaming
C. Shawn Green
Category=JBCC
Category=JBCT
Category=JHBS
Category=JM
Cheryl K. Olson
Christopher J. Ferguson
cognitive effects gaming
Colossal Cave Adventure
Digital Game
digital learning
digital media research
Educational Game Design
educational technology games
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Frans Mayra
game addiction
Game Controllers
game studies
Gaming Addiction
Gaming Communities
Gillian Dale
Grand Theft Auto
Internet Gaming Disorder
James D. Ivory
John L. Sherry
Mark Coulson
Mark D. Griffiths
media effects
media policy
media psychology
MMORPG Game
moral panic
Mud Game
National Academies
Nicholas D. Bowman
Online Game Players
online multiplayer communities
Online Video Game
Online Video Game Play
Problematic Video Game
psychological impact video gameplay
Social Compensation Hypotheses
Thorsten Quandt
UFOV Task
Video Game Addiction
Video Game Involvement
video game studies
video games and aggression
video games and violence
Violent Video Games
VVG Play
Young Man

Product details

  • ISBN 9781138831605
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 Sep 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Rachel Kowert received her PhD in Psychology from the University of York (UK), where her research focused on the relationships between social competence and online video game involvement. Thorsten Quandt holds the chair of Online Communication at the University of Münster (Germany) and is a distinguished scientist with extensive experience in digital games research.