Video Game Explosion

Regular price €82.99
Title
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
and Microsoft's Xbox 360
Category=JBCC1
Category=UDX
eq_bestseller
eq_computing
eq_isMigrated=1
eq_nobargain
eq_non-fiction
eq_society-politics
How ethical worldviews can be embodied in video games
How to get a job in the video game industry
How video games as a novelty grew into a worldwide multi-billion dollar industry
Nintendo's Wii
The story behind the battle between Sony's PlayStation 3

Product details

  • ISBN 9780313338687
  • Weight: 964g
  • Dimensions: 178 x 254mm
  • Publication Date: 30 Nov 2007
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
Mark J. P. Wolf is Associate Professor in the Communication Department at Concordia University Wisconsin. He has a Ph.D. from the School of Cinema/Television at the University of Southern California, and his books include The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), and The World of the D'ni: Myst and Riven (2006).