Video Game Industry

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academic research on video games
Category=JBCT
Category=KJ
Category=KNTX
Category=NH
CCP.
console hardware development
Console Manufacturers
digital entertainment research
ecological impact of gaming
eq_bestseller
eq_business-finance-law
eq_history
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eq_nobargain
eq_non-fiction
eq_society-politics
Game Console Manufacturers
Game Developers
Game Development
Game Development Studios
Game Engine
Game Industry
Gaming
gaming industry analysis
Global Games Industry
Grand Theft Auto
Hardcore Gamers
History of Games
In-game Advertising
Innovation
interactive media studies
ISIC Rev4
Marketing
Media Studies
Medium Video Games
mobile game ecosystems
Mobile Games
Mobile Gaming
Online Community Support
Online Gaming
OSS Project
PS3
Software
Software Licensing Agreements
Subculture
Swedish Game
Technology Studies
Video Game
Video Game Industry
Video Game Software
Wii
Wii Remote Controller
xBox

Product details

  • ISBN 9780415896528
  • Weight: 580g
  • Dimensions: 152 x 229mm
  • Publication Date: 17 Jul 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Peter Zackariasson is an associate professor in marketing at the University of Gothenburg, Sweden. Timothy Wilson is Adjunct Professor of Marketing and Management at Umeå University, Sweden.